Jan 22, 2010, 07:59 PM // 19:59
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#41
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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WAIT A MINUTE!
A "veteran" player who takes "2 hours" to create a build for Codex Arena?
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Jan 22, 2010, 09:08 PM // 21:08
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#42
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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I been playing since beta so I get to whine more.
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Jan 22, 2010, 09:38 PM // 21:38
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#43
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Krytan Explorer
Join Date: Nov 2005
Location: Minnesota
Guild: [Bye]
Profession: Mo/
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The game is what you make of it.
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Jan 22, 2010, 10:12 PM // 22:12
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#44
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Lion's Arch Merchant
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Avoid disappointment!
Quit playing any new game after no more than 20 hours of play!! No matter how good it is!
It's the only way to avoid the sadness that accompanies an aging game...
(See, that's such an easy problem to solve!)
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Jan 22, 2010, 10:14 PM // 22:14
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#45
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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why did the op complain about waiting for kurz players to make teams? the waiting isn't lack of the hostile faction's teams(believe me its the same on the kurzick side) could it be a limit on the number of games going on at the same time or something?
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Jan 22, 2010, 11:06 PM // 23:06
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#46
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Quote:
Originally Posted by trialist
...off the top of my head, these are the reasons this game is dead:
1. Age
2. Failed promises
3. updates that get delayed forever and ever
4. game imbalance
5. poor implementation of good ideas
6. removal of game modes to cater for other failed game modes
7. security scares
8. <insert other anet failures>
can't really be bothered to really list out all the reasons, but that is a shortlist. Have fun and smile dude, smile. You scary.
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This is what I would say aswell. GW used to be an amazing game. It still is amazing, but a lot less (if that makes sense).
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Jan 23, 2010, 03:19 AM // 03:19
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#47
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
why did the op complain about waiting for kurz players to make teams? the waiting isn't lack of the hostile faction's teams(believe me its the same on the kurzick side) could it be a limit on the number of games going on at the same time or something?
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Doubt it. What do you mean by 'lack of the hostile faction's teams'? Because as far as I can tell, since AB is usually stuck in Grenz/Ancestral, there are tons of ready Kurzick teams raring to go, particularly since Kurz AB PUGs like to grab'n'go. And when the map is tilted in favour of one side, people tend to think of it as 'easy win' and flood that side. So Kurz takes an insane amount of time to get into a game - at least for me - when it's on Grenz/Ancestral.
During the few times where you get to play on Kaanai on Kurz, there's practically no wait time.
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Jan 24, 2010, 01:26 AM // 01:26
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#48
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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i uninstalled also gl man :/
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Jan 24, 2010, 11:34 AM // 11:34
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#49
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Benderama
why did the op complain about waiting for kurz players to make teams? the waiting isn't lack of the hostile faction's teams(believe me its the same on the kurzick side) could it be a limit on the number of games going on at the same time or something?
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Ugh, when will that urban legend ever be killed... Devs have said time and again there are no limits to how many instances can be spawned for a battle, be it AB, FA or JQ. The reason people have to wait long, is because there is no opposing team.
I tend to believe the devs on this.
http://wiki.guildwars.com/index.php?...83#Waits_at_AB
http://wiki.guildwars.com/wiki/Talk:...ong_Wait_Times
http://wiki.guildwars.com/index.php?...sy_FA_question
Last edited by Arduin; Jan 24, 2010 at 11:38 AM // 11:38..
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Jan 28, 2010, 11:15 AM // 11:15
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#50
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Time to move on, OP. Take all the good memories with you, I say. I did and look at me! Happy as a duck.
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Jan 28, 2010, 06:57 PM // 18:57
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#51
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Forge Runner
Join Date: Sep 2006
Location: AZ
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I laughed @ this thread
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Jan 28, 2010, 07:01 PM // 19:01
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#52
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Arduin
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Maybe it wont die as Ive had chars at both sides at times when it was clearly seen to be over 6 teams waiting to enter on both sides in one dist - These days Im not sure but it was true in the past..
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Jan 28, 2010, 08:23 PM // 20:23
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#53
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Veterans?
There game doesn't have 10 years yet. There are no veterans.
Veterans... young people these days... peh.
The only things that keep me from playing as often as I did some time ago are:
- Lack of new content.
- Lack of retroactivity (pushing all the new stuff in the new content, and forgetting about the old campaigns)
- Too many assassins with obsidian armor, chaos gloves and mo zing masks asking for more like them to join parties, and nothing else.
Once they fix those, I'll surely play as much as I did.
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Feb 03, 2010, 12:38 PM // 12:38
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#54
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Frost Gate Guardian
Join Date: Jan 2010
Location: Cause you think I troll doesn't make my point less valid
Guild: We Roll Pros [POD]
Profession: A/W
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Hey guis I foundout why the game feels empty. There's alot of people but for some reason I get the feeling there is nobody behind the computer
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Feb 03, 2010, 03:49 PM // 15:49
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#55
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by The-Bigz
Hey guis I foundout why the game feels empty. There's alot of people but for some reason I get the feeling there is nobody behind the computer
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Can we change the name of the game to Bot Wars?
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Mar 04, 2010, 08:45 PM // 20:45
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#56
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Pre-Searing Cadet
Join Date: Jul 2008
Profession: W/
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The reason the bots exsist is due to the lack of game masters/dungeon masters or what ever name you choose to use.
Everything in the game is automated. The dishonor system is weak and can be used to punish players who report bots or leechers. Even when you report them nothing ever happens. At worse they get banned for a few minutes.
The automation is to keep overhead down as I'm sure they don't want to pay anyone to check this stuff out.
Why do they have bots? I would think to farm titles and game gold. There are many people in the game who purchase game gold and also want the titles. Many of the titles encourage farming. Take the Zkey title for example. What good is a Zkey title when you can purchase keys. In no way does it reflect ones PvP experience or skill. Most people who want the Zkey title want it for one reason only. The emote.
I think a win/loss title would be more effective. A display showing how many times you won and loss. When you enter RA you should have a win/loss info box. The same for GvG/HA etc.. Bots in PvP are nortorious for losing. If they wanted to reduce bots eliminate most of the useless and meanless titles and everyone who buys game gold should stop. These two steps alone would greatly reduce game bots. If you're on here complaining about bots and you buy game gold, you're the number one reason they exsist. I would not be surprised if some of the ANet employees run some of the game gold web sites. Not saying they do, I'm just saying I wouldn't be surprised if they did.
As the game exist now, they should have 2vs2 and 6vs6 PvP maps added to the game with the 4vs4 and 8vs8 that already exsist. and have championships in each category. This would afford almost everyone a much better chance of participating in PvP.
Changing the skills every so often is not the answer. implementing these thing I have mentioned would greatly increase everyones happiness levels in the long run.
Do I think they will do it? NO
They have a new Guild Wars coming out soon. They can deal with it then. Why waste time on making this game top notch again.
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Mar 05, 2010, 01:41 AM // 01:41
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#57
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Krytan Explorer
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Quote:
Originally Posted by Introverted Dimensions
I've been playing this game since 06 and I still enjoy every minute of it.
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You must also enjoy watching paint dry
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Mar 05, 2010, 01:51 AM // 01:51
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#58
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Frost Gate Guardian
Join Date: Jan 2010
Location: Cause you think I troll doesn't make my point less valid
Guild: We Roll Pros [POD]
Profession: A/W
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Quote:
Originally Posted by byteme!
WAIT A MINUTE!
A "veteran" player who takes "2 hours" to create a build for Codex Arena?
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I forgot I even made this thread, I was just attempting to spark discussion to see what the community thinks some of the major problems are in the game so I can think of my own personal solutions and ways around them. But on topic to this:
It took me 45 minutes to create a 4 man split that included healing/damage/anti melee/anti caster. It took another 30 minutes to 45 minutes to get some friends together and run the build. It then took 3 hours per match to start after we were finished wiping the floor with whoever we faced.
If you think in a 4 vs 4 that you creating a build and throwing down scissors prevents you from getting your ass kicked by rock, your bad. Anyone who does play Codex knows you have to consider all facets available at the time you make your build, and what is available to other people as well. Codex isn't random arenas, dont treat it that way, you can pick your teammates.
Lengthy response, my bad we can't all be satisfed at being mediocre, even on videogames where the potential is only limited by imagination, or in this case, lack of other people playing a 'Massive Multiplayer Online Game'.
Edit: Before you rage back, I will apologize ahead of time. I do realize that thinking requires brain activity, and after reading your recent posts about how PvE gives satisfying rewards, when in fact you can /wiki everything in Guild Wars PvE, and there is no actual way to farm something that will upgrade your level/gear above someone else, so in no material/virtual item way can PvE in this game EVER be considered rewarding, I am inclined to think you are lacking in that area.
Last edited by The-Bigz; Mar 05, 2010 at 02:24 AM // 02:24..
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Mar 05, 2010, 02:02 AM // 02:02
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#59
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by The-Bigz
Edit: Before you rage back, I will apologize ahead of time. I do realize that thinking requires brain activity, and after reading your recent posts about how hard PvE is and it gives satisfying rewards, when in fact you can /wiki everything in Guild Wars PvE, I am inclined to think you are lacking in that area.
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PvE is easy. I've been in this forum for a long time. I've mentioned that many many times. My PvE giving satisfactory rewards comment was in comparison to PvP. Then again I guess that depends what you consider a reward. If you want to put words in my mouth so be it but that's not what I said or meant to say.
Quote:
Originally Posted by The-Bigz
I am inclined to think you are lacking in that area.
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You smell the irony?
Last edited by byteme!; Mar 05, 2010 at 02:04 AM // 02:04..
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Mar 05, 2010, 02:06 AM // 02:06
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#60
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Frost Gate Guardian
Join Date: Jan 2010
Location: Cause you think I troll doesn't make my point less valid
Guild: We Roll Pros [POD]
Profession: A/W
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Quote:
Originally Posted by byteme!
PvE is easy. I've been in this forum for a long time. I've mentioned that many many times. My PvE giving satisfactory rewards comment was in comparison to PvP. Then again I guess that depends what you consider a reward. If you want to put words in my mouth so be it but that's not what I said or meant to say.
You smell the irony?
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You did say PvE wasnt challenging. Mistook you for someone else I'm aiming to troll later tonight, my bad. Definate e-tard moment for me. Forgiveness Please?
Edit: Editted original point to be more on point with my flaming. Removed you saying PvE was hard part.
Last edited by The-Bigz; Mar 05, 2010 at 02:25 AM // 02:25..
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